Wargaming Studio
Inside World of Tanks: HEAT’s Art, Engine & Vehicle Design Pipeline
World of Tanks: HEAT’s Product Director and Art Director explain its proprietary engine, vehicle design philosophy, cross-platform optimization, art pipeline, and expanding live-service structure.
How Maps Are Being Created In World of Tanks
To celebrate the 10th anniversary of World of Tanks, Evgeny Martinovich and Natallia Chachui from Wargaming discussed their level creation process, shared curious cases, and talked about useful tools.