Learn how you can create complex characters with these five steps explained by Dan Nagler.
Manticore Games talked about their innovative product Core, a service platform that combines accessible game development tools and a vast community for creators and their audience. Join Open Alpha today!
Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about different types of normal maps, common problems that occur when working with them and some solutions.
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Check out the packs' compilation for industrial environments production. The digest includes collections for full scene creation and packs with details to add to the existing project. Also, there's a bonus free pack, don't miss it out!
Ofer Tirosh, CEO of Tomedes, explains why video game localization matters, how gaming can help in times of crisis and what the future of the video game localization industry is likely to look like.
Great news from Foundry.
The Last of Us Part 2 will not be released on PS4 on May 29, Sony and Naughty Dog revealed today.
Hard-Surface Modeling & Material TipsTomi, i think your creativity is genius, thank you!·
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