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Creating Cinematic Scenes with Megascans

Cameron Burns shared the Megascans materials and assets she used to create a couple of atmospheric 3D projects.

Cameron Burns shared the Megascans materials and assets she used to create a couple of atmospheric 3D projects.

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This scene is made up of 4 materials from Quixel with adjusting the scales and displacements of each material.

1. Old painted wall – I added a gloss to the wall to add a wet feel along with playing with the scale.

2. Rough brick wall – this is one of my go-to brick materials which gives a colder dark feel for the brick wall.

3. Dirty wood planks – one of my favorite wood materials. It has some grunge and dirt added to it to fit the scene perfectly plus some gloss.

4. Dead leaves – I used some 3D modeled dead leaves as a layer on the wood to show a more abandoned feel. I color-corrected the leaves as well to get more of a brown color.

I used a bunch of Megascans materials and 3D assets from Quixel to create this image.

1. Old wooden door – I love this door texture. It’s great for quickly making a plane look like a door.

2. English ivy – I used the 3D model of the ivy and color-corrected it to make it feel more dead.

3. Red wooden planks – I changed the red color to grey and used it as the house material.

4. Boat deck planks – another one of my favorite wood materials to use. I sized it down to fit the steps nicely.

5. Dead tree – a nice 3D asset to quickly put into the scene with dead trees.

6. Gravel covered woodboards – a nice ground material with the added displacement to give depth to the material.

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This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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      Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes and a mini tutorial.

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