Xin Ran Liu, Art Director at Kitfox Games, shared his lighting approach to creating high-quality realistic environments concept art piece.
Andy Walsh shared his thoughts on what it means to be a concept artist in the industry, experience with Blender, and the workflow for the project Owl Sanctuary.
Pablo Carpio shared some insights into his profession: what big companies expect from concept artists nowadays, where to start, what reference to use, and more.
A few master classes for concept artists to upgrade basic skills, learn more about environment and character concept art, and to find out tricks on working with perspectives.
Max Schulz gave an in-depth look at the development of GAN-based approaches, showcased their implementations in concept art, and talked about the future of the technology with Joel Simon, the creator of Artbreeder.
Check out 4 courses with techniques for illustrators and concept artists from YIHUU. Use the code YH80 to get $10 off.
A senior illustrator from Riot Games has announced the launch of his art book on Kickstarter.
Concept artist Jama Jurabaev will join CG Core today at 9 AM PST.
Kayla Kosik did a breakdown of her recent stylized concept-like artwork, discussed her modeling approach, and shared the details of her painting technique in Photoshop.
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Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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