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Have a Look at This Bloodborne Fan Art Created with ZBrush and Unreal Engine

It's another highly detailed artwork made by Rebecca Tomasoni.

3D Character Artist Rebecca Tomasoni shared on her ArtStation a Bloodborne fan art she created using Maya, ZBrush, Marvelous Designer, Unreal Engine, Substance 3D Painter, and Quixel Megascans.

Rebecca Tomasoni is an artist who has worked in the game industry for more than 3 years. She also has experience as a Weapon Artist and the skills to create high-quality models and hyper-realistic textures.

The clothes, gloves, and sword have a lot of detail. The stains, the look of leather, the lines, and the rust make the character look very realistic. Here are some WIPs Tomasoni shared:

The artist also added that more than four years ago, she created a Kirkhammer, and now, has found its worthy owner. This fan art looks very detailed as well, with the engravings and runes.

You can also check out Rebecca Tomasoni's Holy Critter model, a bird-hybrid with an open heart.

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