One more 3D software mastered by the artist.
Hirokazu Yokohara, a brilliant 3D Generalist renowned for his expertise across multiple 3D programs, impresses us for the second week in a row with his latest series of experiments dedicated to exploring Style3D, a digital clothing software he had never used before.
Praising Style3D for its library of sample clothing assets and robust GPU simulation capabilities, Hirokazu has set up a marvelous real-time dress sim, running on NVIDIA's RTX 4090 GPU. Over in the comments, the Style3D team itself chimed in, highlighting that this particular experiment took place within Style3D Atelier, one among the studio's array of solutions tailored specifically for 3D virtual clothing design:
In a subsequent test, the artist leveraged Style3D Simulator, a real-time simulation and cache recording plug-in, in Unreal Engine 5 to set up several awesome real-time outfits with overlapping fabrics:
Previously, the artist also demonstrated a Unity-powered hair sim, a neat soft-body simulation created with UE5's Chaos Flesh system, a cool deepfake face made with Maya and DeepFace Live, a gorgeous "semi-realistic" digital avatar, a delicious-looking cold rice sim, and a couple of neat smoke FX made in UE5 and Niagara.
Hirokazu also showed how to simulate clothes in Blender with mocap data, how to set up a realistic face with Maya and Ziva Face Trainer, and how to utilize Apple's RoomPlan for 3D environment modeling, experimented with soft body simulations in Cinema 4D, and turned a 2D image into a 3D mesh with Blender. You can check out all of these projects and more by visiting Hirokazu's Twitter page.
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