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Wormhole Shader For Seamless Level Transitions In Godot-Powered Arcade Flying Game

Purely GDScript.

DuckSpill explained that the shader serves as a visual cover while the player is choosing an upgrade, giving the game time to load a completely new terrain behind the scenes.

This effect may remind you of many other games, and for good reason, it's very well-made and highlights the impressive possibilities of Godot. The art style is equally striking, and as the developer shared, the outlines were created using a slightly enlarged copy of the model with reversed faces, that was implemented before stencil buffers became available.

DuckSpill is developing Aerosurge, a fast-paced arcade flying game that puts players in control of an agile jet and provides ultra-responsive and fluid controls. You'll take on various missions, explore different planets, each with its own challenges, and unlock upgrades to fight tougher enemies and keep improving your ship.

You can wishlist Aerosurge here. If you're interested in game development with Godot, The GameDev Tavern has also just launched a new tutorial series covering how to build a full dungeon crawler from start to finish:

We also recommend checking out MrEliptik's video on animating UI in Godot:

Godot 4.7 was released recently, introducing the Asset Store, HDR output support, a new node for rectangular light sources, and many other improvements. Additionally, Godot now prohibits almost all uses of AI in the contribution process.

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