Wormhole Shader For Seamless Level Transitions In Godot-Powered Arcade Flying Game
Purely GDScript.
DuckSpill explained that the shader serves as a visual cover while the player is choosing an upgrade, giving the game time to load a completely new terrain behind the scenes.
This effect may remind you of many other games, and for good reason, it's very well-made and highlights the impressive possibilities of Godot. The art style is equally striking, and as the developer shared, the outlines were created using a slightly enlarged copy of the model with reversed faces, that was implemented before stencil buffers became available.
DuckSpill is developing Aerosurge, a fast-paced arcade flying game that puts players in control of an agile jet and provides ultra-responsive and fluid controls. You'll take on various missions, explore different planets, each with its own challenges, and unlock upgrades to fight tougher enemies and keep improving your ship.
We also recommend checking out MrEliptik's video on animating UI in Godot:
Godot 4.7 was released recently, introducing the Asset Store, HDR output support, a new node for rectangular light sources, and many other improvements. Additionally, Godot now prohibits almost all uses of AI in the contribution process.
Subscribe to our Newsletter, join our 80 Level Talent platform and Discord, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.
Are you a fan of what we do here at 80 Level? Then make sure to set us as a Preferred Source on Google to see more of our content in your feed.
Subscribe to 80 Level Newsletters
Latest news, hand-picked articles, and updates
Keep reading
You may find these articles interesting