Alina Ledeneva
UE5 Tech Artist
Batumi
Deep Dive: UE5 Camera vs SceneCapture, Maintain Axis, Frustum Math, Projection Pipeline
Alina Ledeneva shared a deep dive about why a gameplay camera and SceneCaptureComponent2D can produce different framing, explaining the workflows in UE5 and giving two solutions.
UE5 Triplanar Deep Dive: From WorldAlignedTexture to High-Quality Normals – Part 2
This is the second part of Alina Ledeneva's comprehensive breakdown of how WorldAlignedTexture and WorldAlignedNormal operate under the hood in Unreal Engine 5.
UE5 Triplanar Deep Dive: From WorldAlignedTexture to High-Quality Normals – Part 1
Alina Ledeneva shared a comprehensive breakdown of how WorldAlignedTexture and WorldAlignedNormal operate under the hood in Unreal Engine 5.