Drip Fit for a King: Realistic Game-Ready Character Made with UE5.5
Aitziber Azkue talked to us about the Henry V – Drip Fit for a King project, discussing the process of custom MetaHuman creation with Unreal Engine 5.5, achieving a realistic look for a digital character, and sculpting and texturing cloth and armor using ZBrush, Maya, Marvelous Designer, and Substance 3D Painter.
The Story Behind Vammatar: Crafting Goddess of Pain, Disease & Suffering
Aitziber Azkue demonstrated how she created the expressive 3D image of Vammatar, the Finnish goddess of pain, disease, and suffering, using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5, telling her story through subtle details in textures.