Alireza Khajehali
3D Artist
Rendering Scanned Vegetation in Real-Time
3d artist Alireza Khajehali talked his approach to vegetation, photogrammetry and perfect rendering for games.
Alireza Khajehali
26 July 2017
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Alireza Khajehali: Sense of Scale
One of the biggest issues is always having no correct sense of scale. How do you deal with that?
Alireza Khajehali
22 May 2017
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Alireza Khajehali: PBR Grass and Lighting
‘Grass is shinier on the other side and it needs to be taken care of!’
Alireza Khajehali
20 February 2017
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Alireza Khajehali: Boosting Natural Environments
Tips and tricks on increasing quality and performance of natural outdoors.
Alireza Khajehali
16 February 2017
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Achieving Realism in Open World Environments
Alireza Khajehali shared a couple of tricks he used to build an incredible natural environment, created in Unreal Engine 4.
Alireza Khajehali
31 January 2017
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Creating realistic virtual landscapes
Alireza Khajehali talked about the way WorldMachine and Megascans help him to build huge realistic looking digital worlds.
Alireza Khajehali
25 November 2016
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