Andy Baigent
Environment Artist
Creating a Space Hydroponics Lab in UE4
Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.
Andy Baigent
10 September 2020
Add bookmark
Detailed Look at Substance Designer Workflow
Andy Baigent discussed the way he approaches the creation of procedural 3d materials with some interesting patterns.
Andy Baigent
11 July 2017
Add bookmark