Andy Baigent
Environment Artist
Creating a Space Hydroponics Lab in UE4
Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.
Andy Baigent
Sep 10, 2020
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Detailed Look at Substance Designer Workflow
Andy Baigent discussed the way he approaches the creation of procedural 3d materials with some interesting patterns.
Andy Baigent
Jul 11, 2017
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