Breakdown: How to Create an Optimized and Realistic Crystal Material
Anastasia Gorban discussed the workflow behind the Crystal Realms project, detailing the material's structure step-by-step, like how to achieve the look of the inside of the crystal using layers, how to get the iridescence in some stones, and how to texture them, adding fine scratches.
Learn How to Use PBL Lighting in UE5.6 to Create a Fantasy Environment
Anastasia Gorban shared a deep dive into the process behind the Eternal Bridge project, detailing how she used PBL lighting, taking inspiration from Luminism, and explaining how she built the castle, adding broken sections and collapsed parts to achieve a visual story.