Capcom Developers
How Capcom Built Onimusha's Real-Time Sword Combat With RE Engine
In our detailed interview, Capcom breaks down using RE Engine for the real-time calculations behind its sword clashes, historically inspired Kyoto, and complete environment art pipeline.
Pragmata Interview: How Capcom Delivered a Stunning New Sci-Fi IP With RE Engine
Capcom discusses how Pragmata leverages RE Engine for advanced rendering, procedural workflows, and a hybrid shooter-puzzle design to deliver one of the generation's most promising new IPs so far.
How Capcom Rebuilt Mega Man Star Force for Modern Platforms Using RE Engine
Capcom discusses adapting dual-screen design, rebuilding legacy assets, and modernizing accessibility in Mega Man Star Force Legacy Collection, out now on all modern platforms.