Dannie Carlone
Senior Environment Artist
Insight into Material Production for Games
Dannie Carlone shared his experience of creating materials for Shadow of The Tomb Raider and thoughts on material production for games.
Dannie Carlone
Dec 25, 2018
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Combining Zbrush and Substance Designer for Games
Dannie Carlone from Crystal Dynamics talked about the way he creates awesome materials for high-profile AAA-games.
Dannie Carlone
Jan 30, 2017
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