Creating Painterly-Style Tiles Material with Substance 3D Designer
Rik De Keersmaeker showed us the workflow behind the Handpainted PBR Tiles project, discussing how he combined Photoshop and Substance 3D Designer to hand-paint stylized Normal Maps and test lighting in Unreal Engine 5 to achieve a painterly material.
Rik De Keersmaeker
Jul 09, 2025
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