Designing a Gloomy Road Drowning in Ivy Using Maya, Substance & UE4
Dylan Garner explains how the hypnotic dark alley covered with ivy vines was created, talks about the long process of working on the foliage for the scene from sculpting separate ivy leaves to finalizing the vines in UE4, and shares some wise tips on how to avoid a "beginner look" in your first environments.
Dylan Garner
Jul 26, 2021
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