Elie Paquiet
Environment Material Artist
Québec City
Beginner's Guide To Creating Glazed Ceramic Tiles In Substance 3D Designer
Elie Paquiet walks through his workflow for creating a ceramic tile material, from creating the pattern and introducing layers and variations to rendering the result with Unreal Engine 5.
Modeling and Texturing Assets and Foliage for a Detailed 3D Environment
Elie Paquiet discussed the workflow behind The Courtyard project, detailing how he made a modular building kit with 3m, 4.5m, and 6m scales, built his own multi-layer shader, and created the foliage using real plant photos as reference.
Recreating Japanese Architecture in Substance Designer
Elie Paquiet, a Junior Texture Artist, explained how you can create a procedural material for a Japanese-style house using Substance Designer.