Lead Material Artist Ishan Verma shared a massive breakdown of generative art, demonstrated countless examples of beautiful generated art pieces and explained how they were made, spoke about various text-to-image AIs, and discussed what the rise of AIs means for artists.
Ishan Verma has shared a great in-depth breakdown of a new Halloween-themed material made in Substance Designer and Unreal Engine 5.
Ishan Verma shared an enormous and in-depth breakdown of a new material inspired by Piccolomini Library and made in Substance Designer and Unreal Engine 5.
Ishan Verma talks about getting into material art in Substance Designer and exploring the possibilities of color adjustments using mathematic formulas.
Ishan Verma wrote a step-by-step breakdown of his procedural material Taktsang Monastery Wooden Panels.
Ishan Verma did a breakdown of his procedural material Moroccan Painted Tiles created fully in Substance Designer.
- 1A Redditor's Mom Tried Playing Skyrim and Became a Professional Alchemist
- 2Todd Howard: People Will Be Playing The Elder Scrolls VI for a Decade
- 3Ghost's Face Is Finally Revealed Thanks to Data Miners
- 4A Sneak Peek on Visuals & Lighing Design in The Callisto Protocol
- 5Fan-Made Need for Speed Underground 2 Remaster Shifted to UE5
- 6Midjourney Can Now Combine Two Images
How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?Thought I'd leave a comment that wasn't spam.
Todd Howard: People Will Be Playing The Elder Scrolls VI for a DecadeAnon, chill, you'll still play it, stop acting as if Sony and Nin...·
Krafton Stock Falls After The Callisto Protocol Gets Its First Reviewsinvestors are idiots. They don't understand the business. Plus Te...·
How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?i have to disagree, i seen some news of former clasmates that enter ga...·
Join thousands of game designers and keep track of your subscriptions