Jeffy Zachariah
Level Designer
W A K E: Real-Time Workflow in UE4 for Animated Short Film
Jeffy Zachariah talked about the production of his short animated film W A K E: work with Sequencer in UE4, camera setup, asset production, and more.
Author
Jeffy Zachariah
Published on
Jul 15, 2020
Blending Architecture and Caves in Environments
Level designer Jeffy Zachariah talks about his experience building big complex environments that combine different types of lights, landscapes and assets.
Author
Jeffy Zachariah
Published on
Nov 09, 2015