Jeffy Zachariah talked about the production of his short animated film W A K E: work with Sequencer in UE4, camera setup, asset production, and more.
Level designer Jeffy Zachariah talks about his experience building big complex environments that combine different types of lights, landscapes and assets.
Creating a Cinematic Trailer for the Population Zero Gamegreat story and work!)·
The Texturing Pipeline in Substance Tools for Cyberpunk 2077Your image viewer is absolute trash.·
Passage des Princes: Working on Modular Scenes in UE4This is such an amazing course you had.
Congrats for all you did.·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
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