Recreating A Large-Scale 2D Environment In 3D With Houdini and Nuke
CG Artist Julien Rollin walked us through the Countryside project featuring the Maya to Houdini to Guerilla Render pipeline, talked about the importance of having a slap comp, explained in detail the assembling and rendering workflows, and shared a lot of learning resources for other environment artists.
Environment Art in Houdini: Setting Up a Peaceful Fishing Scene
Julien Rollin shared a breakdown of the Afternoon Fishing project with us, showing how the vegetation was scattered and detailing the nuances of environment art in Houdini.
Using Photogrammetry to Make a Black Star Tire in RealityCapture
Julien Rollin shared the working process behind the Black Star M+S Tire project, explained why RealityCapture was used, and talked about preparing textures for the work.