Kevin J. Coulman
3D Environment and Prop Artist
Learn How to Sculpt and Texture Rocks with Moss for an Environment
Kevin J. Coulman shared the workflow behind the Moss Stone Study, explaining how he sculpted the rocks, focusing on the form, to then add more details like fissures, and talking about how he placed the moss in the stones.
Creating Fancy Vintage Cash Register in 3D
Kevin J. Coulman shared a breakdown of the golden 3D cash register he created with ZBrush, Maya, Substance 3D tools, and Unreal Engine 5.
Creating a Barber Chair in Maya, ZBrush, Substance 3D & UE5
Kevin J. Coulman has shared the working process behind the Barber Chair project, detailed how the prop was modeled in Maya and ZBrush, shared tips on making accurate materials, and explained why UE5 was chosen for rendering.