Lea Seiler & Vishwaas Khare
3D Technical Artist and Technical Environment Artist
Building a Procedural Destruction Pipeline with Houdini and Unreal Engine 5
Lea Seiler and Vishwaas Khare spoke with us about the workflow behind the Procedural Chaos Destruction Framework, explaining how they used Houdini to create a scalable and performant fracture logic, and discussing how they integrated various Unreal Engine systems.