Lyubov Vasileva
Weapon Artist
Tbilisi
Creating Aged Weapon with Realistic Texturing Using ZBrush & Substance 3D
Lyubov Vasileva talked to us about the GM-94 project, discussing creating a 3D model of a weathered weapon with a focus on realistic texturing using ZBrush, Plasticity, Substance 3D Painter, and Marvelous Designer.
Crafting a Realistic Vintage German Flare Pistol with Substance 3D & UE5
Lyubov Vasileva talked to us about creating the German flare pistol, Leuchtpistole 42, focusing on the texturing stage and adding an engraving using ZBrush, Substance 3D Painter, and Unreal Engine 5.
Breakdown: Precision Milling & Drilling Machine Made With ZBrush & Substance 3D
Lyubov Vasileva shared the working process behind the NORA Precision Milling & Drilling Machine project, detailing how to create realistic and captivating damaged textures while offering valuable insights and tips.