Otto Ostera
Level/Environment Artist
Valley of the Fallen Grace: Environment Art in UE4
Otto Ostera did a breakdown of his atmospheric UE4 environment Valley of the Fallen Grace based on Romain Jouandeau's concept.
Otto Ostera
08 April 2020
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Finding Balance in Composition
In this recent post, Otto Ostera talked about the way you work with balance in the composition.
Otto Ostera
22 August 2017
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Atmospheric Lighting in Environment Building
3d designer Otto Ostera showed how he builds scenes in Unreal Engine 4 and uses light in his productions.
Otto Ostera
27 February 2017
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