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Stefan Oprisan

Environment Artist

Recreating The Division In UE4

Stefan Oprisan shared a detailed breakdown of his marvelous UE4-scene based on one of the locations of Tom Clancy’s The Division.

Stefan Oprisan

May 04, 2018

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Creating Arctic Landscape for Video Game

Stefan Oprisan discussed the key techniques, which helped him to create this Tomb Raider-inspired virtual space.

Stefan Oprisan

Sep 05, 2017

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Building Ancient Ruins Environment for Games

Stefan Oprisan did a very detailed overview of the fantastic Pharaoh’s Tomb, created in Unreal Engine 4. He showed the way he created the textures, organized the lights and worked with World Machine.

Stefan Oprisan

May 16, 2017

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3D Scans: Pictures, Cleaning & Presentation

Stefan Oprisan did a little talk on his 3d-scanning projects and shared some tips on presenting them in Marmoset 3.

Stefan Oprisan

Nov 16, 2016

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Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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