logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Tobias Koepp

3D Artist

Simple Stylized Approach to Environments

Tobias Koepp did a breakdown of his stylized real-time environment. Here’s the description of the asset production workflow, material design, and lighting setups.

Tobias Koepp

May 09, 2017

Add bookmark

Kraken Attack: Stylized Approach to PBR

Environment artist Tobias Koepp talked about the way he build stylized environments with PBR-materials.

Tobias Koepp

Aug 25, 2016

Add bookmark

Riverfall: How to Build a Fantasy Environment?

Environmental artist Tobias Koepp, who had a pleasure of working on an amazing game Horizon Zero Dawn (as an intern in Guerrilla Games), wrote a detailed article about the production of a cool personal UE4-project Riverfall.

Tobias Koepp

Jul 20, 2015

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more