Tobias Koepp
3D Artist
Simple Stylized Approach to Environments
Tobias Koepp did a breakdown of his stylized real-time environment. Here’s the description of the asset production workflow, material design, and lighting setups.
Tobias Koepp
May 09, 2017
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Kraken Attack: Stylized Approach to PBR
Environment artist Tobias Koepp talked about the way he build stylized environments with PBR-materials.
Tobias Koepp
Aug 25, 2016
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Riverfall: How to Build a Fantasy Environment?
Environmental artist Tobias Koepp, who had a pleasure of working on an amazing game Horizon Zero Dawn (as an intern in Guerrilla Games), wrote a detailed article about the production of a cool personal UE4-project Riverfall.
Tobias Koepp
Jul 20, 2015
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