Software engineer and media artist
Yuri Popov talked about the development of his AR application where you can view the masterpieces made by famous painters.
Yuri Popov talks about the creation of Casa Brutale virtual copy in Unreal Engine 4.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
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