Making a Wardrobe Prop in 3ds Max, Substance Painter & UE5
3D Prop Artist Diego Torres Ortiz showed us the working process behind the Wardrobe of the Arcane Perfumist project, with low polys made in 3ds Max, high polys in ZBrush, hand-painted touches realized on Substance Painter, and final render in Unreal Engine 5.
Diego Torres Ortiz
Oct 18, 2021
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