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Adobe decided to acquire Oculus Medium, a virtual reality sculpting tool for artists.
Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.
Rajko Stijakovic, the founder of Studio Heisenberg, discussed his approach to creating architectural visualizations, shared his favorite tools and gave useful tips on achieving the realism of the scene.
Maxim Kuharuk showed how he designed and modeled his sci-fi project Shotgun KEL TEK GSK Hakal in 3D Coat.
Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the first part, read about the theory, visual research, blockout, the first lighting pass, and sculpting.
Creating realistic digital doubles normally requires a massive effort in 3D techniques which often involve many artists and passes, but that’s changing with the release of Headshot Plugin for Character Creator 3.
DAC-ANT is a digital art conference in Antwerp, Belgium on 1-2-3 May 2020, for artists in the film and games industry. Early Bird Tickets are available now.
During the GDC conference, Bartosz Kulon, a game designer from Techland, discussed the development of movements in the Dying Light game.
Riot Games has found the new department, Riot Forge, a label of third-party developers that will work on the upcoming games of the League of Legends world.
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
Witchfire Internal Demo 2 ReleasedLooks like Destiny 3·
Polyraven UV Script for Mayanice!·
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