Gavin Eisenbeisz discussed how he's been developing and working on the release of his first big title My Beautiful Paper Smile, a psychological horror game set in a dystopian world where children are raised to be perfect.
The team Misset shared a behind-the-scenes look at their new project Flea Madness: game mechanics, funding and the business side of game development, challenges, testing, and more.
Jeff Skalski, COO and Executive Producer at Yellow Brick Games, talked about the experience of opening a new studio in a pandemic and building a small but powerful team.
Artem Zelenov from Zelart talked about their first indie game There Is No Light, a grim pixel art action-adventure coming in 2021.
Mikhail Dadaev, a co-owner of FSTR.Tech, talked about the first steps of his team in game development and the indie project Captains of the Winds they are making in UE4.
The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.
Yves Jacquier, Executive Director of Production Services Studios at Ubisoft Montreal, discussed their mission at Ubisoft La Forge, a unique R&D lab where researchers and game developers push the envelope and implement new technologies in production.
Luca Deriu, Founder of PlaySys, talked about their studio and his approach to projects as lead developer, how the image of the digital world and video games is changing in society, and in what way their team and industry in general were affected by COVID.
Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.
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Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
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