ReadSpeaker’s Lead Developer Pontus Melin and Business Development Director Tom Dipietropolo told about their text-to-speech technology, shared how the tech can be used in games, and revealed the algorithms behind TTS.
Claudio Norori talked about the development process behind the upcoming open-world survival game Arctico, discussed the game's art style, and told us how to use lighting to evoke calmness.
Sébastien Borget, Co-Founder and COO of The Sandbox, has told us about the developing process behind the upcoming game, explained why they decided to use NFTs, and talked about the company's future plans.
Members of TrueWorld, a newly-formed indie studio based in Singapore, talked about some of their projects, explained how they manage to thrive during the uncertainty of COVID, and showed us how mudstack helps them to organize their working process.
Daniel Santalla talks about developing Art Studio VR for Oculus and shares the techniques of bringing painting into VR.
The Game Director and Co-Lead of Half Past Yellow Max Wrighton told us about the studio's upcoming adventure game Trading Time: A Croak Tale and talked about the trading mechanics.
Principal Graphics Programmer at People Can Fly Peter Sikachev has discussed game development from a programmer's perspective, shared some thoughts on DLSS and how it helps developers, and explained the difference between older and newer consoles.
An Executive Producer Philip Molodkovets and Tech Team Lead Mikhail Popov have told us about the recent 0.10.10 update of World of Warships, reviewed the new features, and explained how they understand that the game needs an update.
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the second part, the team has talked about environments, characters, tools they used in production, and more.
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
NVIDIA's AI Confessed That It Will Never Be EthicalI've been waiting for this moment for a long time now, and I don&...·
Half-Life 2 Apartments Recreated in UNIGINEThank you for mentioning)·
Texturing a Post-Apocalyptic Car in Substance Painternice done :)·
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