This nostalgia-inducing environment was created by Karim Abou Shousha.
Senior Lighting Artist at Ubisoft Montreal Karim Abou Shousha has unveiled a nostalgia-inducing environment that depicts Max Payne's apartment. The scene, made by Karim in collaboration with Salma Jahen, Salma Hamad, Muhammed Fakhry, Ahmed Mamdouh, Hatem Mohamed, and Mohamed Walid, consists of modular parts and features dozens of cool-looking assets and props, both hand-made and purchased from Megascans. According to the artist, the scene was made using Maya, 3ds Max, Substance 3D Painter/Designer, ZBrush, and Unreal Engine 5 and took around a month to complete.
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Learn more about Karim's workflow