Online Clicker Game Where You Remove Quintillions Of Cubes
Curiosity: What's Inside the Cube? war flashbacks.
An online clicker game about removing quintillions of cubes? Sounds a lot like Peter Molyneux's 2012 social experiment, doesn't it? If you weren't around for it, his game revolved around a giant cube that players from around the world slowly chipped away at, and whoever reached the very center first was promised a "life-changingly amazing" prize.
Dmitry Tabakerov, better known online as azazeo, wanted to see if the idea was even possible using "Godot and some fancy math" without needing exabytes of storage. The game is already available online as a quick way to prototype and test different gameplay mechanics. As the developer points out, though, it's still mostly a proof of concept.
The premise is simple: "A monolith of 10¹⁸ cubes floats in the void. Everything you extract is remembered, until the server runs out of memory and the monolith heals."
Your identity is tied to your save key, so make sure to copy and keep it safe. Move with WASD and look around with the mouse. Left-click extracts cubes and right-click collects glowing cubes. Press Space to jump, double-tap Space to hover, and press T to teleport. There are also violet cubes that act as beacons. Try it yourself here.
If you're looking for more creative indie projects, check out this wobbly platformer with inverse mechanics or this game about renovating homes with procedural real-time destruction:
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