Articles

Nepali Snow: Crafting an Animated Stylized Scene in UE4

Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.

Author

Sophie Stübinger

Published on

Feb 12, 2021

Grim Mercy: Modeling a 3D Character in Blender and ZBrush

Dane Petersen did a breakdown of his project Grim Mercy: texturing the skin, sculpting the body and accessories, setting up lighting and final render in Marmoset Toolbag, and more.

Author

Dane Petersen

Published on

Feb 09, 2021

Waterfall Bridge: Asset Workflow in ZBrush for Environment Art

Chris Rhodes shared a detailed breakdown of his UE4 environment Waterfall Bridge: sculpting rocks and wood in ZBrush, texturing assets with Substance tools and vertex paint, lighting and fog setup, and more.

Author

Chris Rhodes

Published on

Feb 02, 2021

Stylized Cave: Sculpting Rocks and Setting Up a Master Material in UE4

Nikolas Volchenko shared the details of his small stylized scene: sculpting workflow and alpha creation in ZBrush, simple animated foliage and master material setup in UE4, lighting, and more.

Author

Nikolas Volchenko

Published on

Jan 28, 2021

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