Articles
Castlevania Fan Art: Sculpting a Realistic Simon Belmont in ZBrush
Andres Zambrano recreated Simon Belmont from Castlevania and talked about his sculpting, texturing, and lighting workflows for the character.
Author
Andres Zambrano
Published on
Feb 22, 2021
Tips on Sculpting 3D Statues for Environment Art
Balazs Domjan discussed his approach to modeling bronze animal statues, an ornate fountain, and rocks in ZBrush and Maya. The models are part of Downtown West Modular Pack available on the UE Marketplace for free.
Author
Balazs Domjan
Published on
Feb 15, 2021
Nepali Snow: Crafting an Animated Stylized Scene in UE4
Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.
Author
Sophie Stübinger
Published on
Feb 12, 2021
Grim Mercy: Modeling a 3D Character in Blender and ZBrush
Dane Petersen did a breakdown of his project Grim Mercy: texturing the skin, sculpting the body and accessories, setting up lighting and final render in Marmoset Toolbag, and more.
Author
Dane Petersen
Published on
Feb 09, 2021
Waterfall Bridge: Asset Workflow in ZBrush for Environment Art
Chris Rhodes shared a detailed breakdown of his UE4 environment Waterfall Bridge: sculpting rocks and wood in ZBrush, texturing assets with Substance tools and vertex paint, lighting and fog setup, and more.
Author
Chris Rhodes
Published on
Feb 02, 2021
Stylized Cave: Sculpting Rocks and Setting Up a Master Material in UE4
Nikolas Volchenko shared the details of his small stylized scene: sculpting workflow and alpha creation in ZBrush, simple animated foliage and master material setup in UE4, lighting, and more.
Author
Nikolas Volchenko
Published on
Jan 28, 2021
Creating a Xenomorph: ZBrush Workflow and Post-Processing in Photoshop
Sergey Obukhovsky did a breakdown of his 3D creature Xena.75 sculpted and polypainted in ZBrush, rendered in KeyShot, and polished in Photoshop.
Author
Sergey Obukhovsky
Published on
Jan 25, 2021
Bedouin Elf: Working on Realistic Facial Details and Skin
Tomas Sackmann talked in detail about his ultra-realistic cinematic portrait made primarily in ZBrush, Substance Painter, Mari, and V-Ray.
Author
Tomas Sackmann
Published on
Jan 21, 2021
Sculpting and Texturing a Stylized Wooden Room
Anastasia Kasyanik shared a detailed breakdown of her first 3D diorama made in ZBrush, Blender, and Substance Painter.
Author
Anastasia Kasyanik
Published on
Jan 18, 2021