Get Started With Physically Based Lighting In UE5 With PBL Database
Arthur Tasquin returned to 80 Level with a comprehensive article on his new tool, PBL Database, explaining the theory behind the physically based lighting workflow and showcasing an example from his own work.
Breakdown: The Science Of Lighting
Arthur Tasquin shared with us an in-depth article on the basics of the science behind lighting for digital artists, discussing its application within Unreal Engine, and teasing a custom toolset to simplify the physical lighting process.