Gabs Hega discussed the workflow of making an environment in Unity and shared some important knowledge about making vegetation textures.
Gabs Hega talked about modeling and texturing a Mad Max-inspired car in Blender and Substance Painter, shared some WiP videos.
Creating Detective's Room in Maya, ZBrush and SubstancePerfect·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell... My render ~ 5 seconds and some compositioning. Includes asymme...·
Green Green Grass of Tunnel: Creating Vibrant Stylized Nature in UE4很棒！惊艳到我了！·
A Convolutional Network Enhances Photorealism In GTA VSome of those quotes almost sound like if someone mashed together word...·
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