Jason Cheung Yi Kai

Environment/Prop Artist

Concrete Evergreen: Making a Modular Scene Less Repetitive

Jason Cheung Yi Kai discussed the production of his UE4 project Concrete Evergreen made with Quixel Megascans and shared a few methods for breaking the repetitiveness and highlighting the focal point in an environment.

Jason Cheung Yi Kai

Jan 15, 2020

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Modular Scene in UE4: Blockout, Vertex Paint, Decals

Jason Cheung Yi Kai prepared a breakdown of his modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler.

Jason Cheung Yi Kai

Aug 09, 2019

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