Character & Cloth Production Tips
Konstantin Gdalevich prepared a detailed breakdown of his character covering time-management tips, sculpting process, cloth material and more.
Konstantin Gdalevich
28 January 2019
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Using Scanned Assets for Stylized Characters
Check out Konstantin Gdalevich talking about the production of the amazing stylized character, inspired by the concept of Jesus Blons. Most of the texturing was done with Quixel SUITE and Megascans.
Konstantin Gdalevich
14 May 2018
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