Cino Lai
Technical Artist
Customized Texturing of Dragon Ball's Cell with Substance 3D
Cino Lai shared a breakdown of the Substance Texture Design Pipeline of Cell project, discussing translating a 2D concept into 3D and creating Cell's cicada features, texturing segmented armor, skin, and eyes using custom materials with Substance 3D.
Creating a Stylized Parametric Forest in Substance Designer
A Solution Consultant at Adobe Substance 3D Cino Lai discussed the Stylized Parametrized Forest project, talked about parametric assets, and explained the nuances of Substance Designer's procedural modeling workflow.