Character Production for Film: Workflow Overview
Valentin Erbuke talked about the way he approached his character project Jungle Hunter: sculpting, texturing, working on the face and the environment.
Environment Production with Houdini and Megascans
Valentin Erbuke shared his first experience of creating an environment scene with Houdini, Maya and Quixel Megascans assets.
Tips on Character Texturing
Check out Valentin Erbuke from Gnomon, talking about some of his amazing character projects.