Simone Lombardo broke down an exciting UE4 experiment in which he created the effect of spawning plants by shooting a gun.
Marc Martin shared a few production details of the stylized character art project Avyanna: sculpting, retopology, work with emotions, rigging, and more.
Federico Andolfo shared a breakdown of Kaer Morhen, a location from The Witcher 3 recreated in UE4: blockout, trim sheets, lighting, post process, and more.
Don't miss a free workshop later today.
Adnan Chaumette, a former Content Evangelism Lead at Quixel, announced the creation of a new software company.
Tencent Games announced the launch of a new studio in Orange County, which will focus on developing an AAA console game for PS5 and Xbox Series X.
We've already covered creating interactive bottles in Unity, but here's something for Unreal users.
A perfect toolkit for horror games and puzzles.
Dealing with Pre-Made Assets & UE4 Lighting Tipsthanks for giving me tips 🤗🤗🤗·
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Simulating Liquids in Bottles with a ShaderGreat read! I've been trying to reproduce your result as a proces...·
Free Brushify – Environment Shaders Pack5121·
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