Stray Fawn Studio has recently launched a Kickstarter campaign for their new game.
Lukas Kutschera did a breakdown of Barbossa made in ZBrush, Maya, Marvelous Designer, and Substance Painter during the course Character Creation for Film/Cinematics at CGMA.
Anna Koroleva discussed how she worked on the shapes and details in her Snakes Material made in Substance Designer.
Here are some upcoming games with ray tracing and DLSS.
An in-depth presentation integrating ray tracing into modern game engines.
Check out these cool new AI-powered filters in Photoshop.
Go grab a free guide from Rebelway.
Agility Robotics announced they closed a $20 million investment.
Here's one of the cool technologies used for the production of Cyberpunk 2077.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
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