Articles
Exploring Indie Dev: The Story of Flea Madness
The team Misset shared a behind-the-scenes look at their new project Flea Madness: game mechanics, funding and the business side of game development, challenges, testing, and more.
Author
Missset Team
Published on
Jan 13, 2021
genDESIGN Possibly Teases New Title
Fumito Ueda's studio genDESIGN, the developer of The Last Guardian, shares a glimpse at the new concept art.
Author
Daria Loginova
Published on
Jan 04, 2021
How Strategy Games Apply the Rock Paper Scissors Mechanic
Draven Jolicoeur analyzed how various turn-based and real-time strategies adapt Rock, Paper, Scissors design to balance the gameplay and make it more dynamic.
Author
Daria Loginova
Published on
Dec 31, 2020
Interview with Yellow Brick Games: A Small Studio with a Strong Core
Jeff Skalski, COO and Executive Producer at Yellow Brick Games, talked about the experience of opening a new studio in a pandemic and building a small but powerful team.
Author
Jeff Skalski
Published on
Dec 23, 2020
There Is No Light: Environment Design in a Dark 2D Action-Adventure
Artem Zelenov from Zelart talked about their first indie game There Is No Light, a grim pixel art action-adventure coming in 2021.
Author
Artem Zelenov
Published on
Dec 21, 2020
Captains of the Winds: Combining a Flight Simulator with RPG Elements
Mikhail Dadaev, a co-owner of FSTR.Tech, talked about the first steps of his team in game development and the indie project Captains of the Winds they are making in UE4.
Author
Mikhail Dadaev
Published on
Dec 16, 2020
The Halo Infinite Team on New Graphics, Enhanced NPC, and Future Plans
Artists from the Halo Infinite team gave a thorough update on the current state of the game development, discussed the new graphics approach, the improvement of Craig and customization features, and talked about future plans.
Author
Ellie Harisova
Published on
Dec 10, 2020
How Naughty Dog Created the Immersive World of The Last of Us Part II
The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.
Author
Naughty Dog Team
Published on
Dec 08, 2020
Creating Organic and Man-Made Assets for Assassin’s Creed Valhalla
Petar Zvezdanov from Ubisoft shared his experience of working on Assassin’s Creed Valhalla from home and talked about the production of asset kits, ornaments, and bark material for the game.
Author
Petar Zvezdanov
Published on
Dec 02, 2020