Principal Graphics Programmer at People Can Fly Peter Sikachev has discussed game development from a programmer's perspective, shared some thoughts on DLSS and how it helps developers, and explained the difference between older and newer consoles.
An Executive Producer Philip Molodkovets and Tech Team Lead Mikhail Popov have told us about the recent 0.10.10 update of World of Warships, reviewed the new features, and explained how they understand that the game needs an update.
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the first part, the team has talked about general gameplay and combat mechanics.
The Co-Founder of Clockwork Labs Alessandro Asoni has told us about the studio's upcoming player-driven, procedurally generated MMORPG BitCraft and revealed the development process behind it.
The developer of Moonray Rodrigo Etcheto has told us about their upcoming game Moonray, talked about the game's surreal art style, and explained how they plan to collide gaming and blockchain capabilities.
The CEO at ZibraAI Alex Petrenko has talked about their new plugin that uses the synergy of physical solvers and ML-based neural object representation to simulate liquids, discussed the company's future plans, a gave us the behind-the-scenes look at how Zibra Liquids works.
Modder and YouTuber known for creating great Star Wars mods Corey Loses talked about the development process, shared some thoughts about working in a team, and gave a piece of advice for beginning modders.
Cococucumber's Co-Founder Vanessa Chia talked about their recently released game Echo Generation, discussed the game's production and art style, and touched upon gameplay mechanics.
Members of the Naughty Dog TLoU 2 development team spoke about the creation of The last of Us Part 2's monstrous Rat King.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3A Behind-The-Scenes Look At The Making Of Arcane
- 4Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 5A First Look at a VR Version of Cities: Skylines for Meta Quest 2
- 6Blender 3.0 Has Been Released
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Tutorial: Creating a Hologram Shader in Blenderthank you for featuring me! if you have any suggestions for tutorials...·
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Subject is really f...·
Autodesk Reveales Their New PAYG Pricing SystemSo $1000 a year? Better raise your rates·
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