The team Misset shared a behind-the-scenes look at their new project Flea Madness: game mechanics, funding and the business side of game development, challenges, testing, and more.
Fumito Ueda's studio genDESIGN, the developer of The Last Guardian, shares a glimpse at the new concept art.
Draven Jolicoeur analyzed how various turn-based and real-time strategies adapt Rock, Paper, Scissors design to balance the gameplay and make it more dynamic.
Jeff Skalski, COO and Executive Producer at Yellow Brick Games, talked about the experience of opening a new studio in a pandemic and building a small but powerful team.
Artem Zelenov from Zelart talked about their first indie game There Is No Light, a grim pixel art action-adventure coming in 2021.
Mikhail Dadaev, a co-owner of FSTR.Tech, talked about the first steps of his team in game development and the indie project Captains of the Winds they are making in UE4.
Artists from the Halo Infinite team gave a thorough update on the current state of the game development, discussed the new graphics approach, the improvement of Craig and customization features, and talked about future plans.
The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.
Petar Zvezdanov from Ubisoft shared his experience of working on Assassin’s Creed Valhalla from home and talked about the production of asset kits, ornaments, and bark material for the game.
- 1Tutorial on GPU Lightmass in Unreal Engine 4.26
- 2New Sony Division To Reimagine Music With Unreal Engine
- 3Recreating Wingman from Apex Legends in Maya and Substance Painter
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Free Tutorial: Creating Realistic 3D Moss
- 6Accelerating Character Design with AI-Powered Tools
Passage des Princes: Working on Modular Scenes in UE4This is such an amazing course you had.
Congrats for all you did.·
Creating a Cinematic Trailer for the Population Zero Gamegreat story and work!)·
The Texturing Pipeline in Substance Tools for Cyberpunk 2077Your image viewer is absolute trash.·
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
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