Interview with Yellow Brick Games: A Small Studio with a Strong Core

Jeff Skalski, COO and Executive Producer at Yellow Brick Games, talked about the experience of opening a new studio in a pandemic and building a small but powerful team.


Jeff Skalski

Published on

Dec 23, 2020

Captains of the Winds: Combining a Flight Simulator with RPG Elements

Mikhail Dadaev, a co-owner of FSTR.Tech, talked about the first steps of his team in game development and the indie project Captains of the Winds they are making in UE4.


Mikhail Dadaev

Published on

Dec 16, 2020

The Halo Infinite Team on New Graphics, Enhanced NPC, and Future Plans

Artists from the Halo Infinite team gave a thorough update on the current state of the game development, discussed the new graphics approach, the improvement of Craig and customization features, and talked about future plans. 


Ellie Harisova

Published on

Dec 10, 2020

How Naughty Dog Created the Immersive World of The Last of Us Part II

The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.


Naughty Dog Team

Published on

Dec 08, 2020

Creating Organic and Man-Made Assets for Assassin’s Creed Valhalla

Petar Zvezdanov from Ubisoft shared his experience of working on Assassin’s Creed Valhalla from home and talked about the production of asset kits, ornaments, and bark material for the game.


Petar Zvezdanov

Published on

Dec 02, 2020

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