Articles
Analyzing the Gameplay & Art Direction of the Resident Evil 4 Remake
Room 8 Group’s Hunter Wright and Boti Harko return to write for 80 Level to take a closer look at Capcom’s excellent remake of Resident Evil 4.
Hunter Wright and Boti Harko
Dec 09, 2024
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Check Out How Motion Capture for Monster Hunter Wilds Was Shot
Looks fun.
Gloria Levine
Dec 05, 2024
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Former Dragon Age Lead Writer Shared His Deep Connection to Dorian's Story
"After I was done, I probably cried harder than I ever have in my life."
Gloria Levine
Nov 29, 2024
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Black Friday Education Deals: Best Courses at Discounted Prices
Improve your skills and advance your career with top-quality learning opportunities at reduced prices.
80 Level Editorial Team
Nov 29, 2024
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The Tech Behind This Indie Game Looks as Satisfying as the Game Itself
The Cyberwave team showcased a neat development tool they made for Solarpunk in Unreal Engine 5.
Theodore McKenzie
Nov 29, 2024
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The Technological Reason Behind the Ribbed Suit Design in Dead Space
Art direction and diegesis, yes, but not just that.
Theodore McKenzie
Nov 28, 2024
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Epic Games' Developer Shares Advice about Making Games Fun & Overcoming Creative Blocks
See what Sam Bass learned in 30 years of development.
Gloria Levine
Nov 27, 2024
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Demand, Target Audience & Trends in Creating 3D Content for Non-Gaming Brands
Michal Kozluk talked to us about creating 3D content for non-gaming brands, discussing why brands like Nike, Adidas, and Ferrari need it, defining target audience, demand for such type of content from non-gaming companies, and trends in this field.
Michal Kozluk
Nov 18, 2024
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Is Valve Actually Working on Half-Life 3?
Gabe Follower set out to find out.
Theodore McKenzie
Nov 14, 2024
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