Don't miss your chance to purchase the perpetual license that gives you the ability to have unlimited access to RealityCapture with a 30% discount.
Level Artist Xiaoyu Cui has shared a comprehensive breakdown of his photogrammetry workflow, explained how to create models using RealityCapture and render them in Unreal Engine, and spoke about getting started with photo-scanning.
The update brings an automated workflow for transferring datasets to Unreal Engine 5, the ability to export models to Sketchfab at no additional cost, and more.
Ivan Savić discussed his Assetto Corsa experiment, explained how he captured initial data and used it in RealityCapture, and shared what challenges he faced while recreating the entire city.
The project was accomplished via photogrammetry, GoPro footage, and drone images.
Capturing Reality shows how to transfer yourself to MetaHuman.
The level was created for Bali Twin, an MMORPG set in a digital copy of Bali.
The tool comes with a set of simple modifiers to clean and modify your 3D model and includes an AR view.
Muhammad Awais Azhar showed the workflow behind the Old Plant Pots project, shared some tips on capturing data for photogrammetry projects, and talked about bringing objects scanned with RealityCapture to 3D.
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- 4A Sneak Peek on Visuals & Lighing Design in The Callisto Protocol
- 5Creating Holograms With Blender & Voxon's Volumetric Display
- 6Midjourney Can Now Combine Two Images
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