Henry Yamin showcased an impressive procedural generator and shared a comprehensive guide on how it was made.
Bbbn192 took a page from Masataka Hakozaki's book and showcased some impressive fish animations.
Anastasia Opara demonstrated a new version of the game's windows, which automatically adds damage for a more organic look.
Rebecca El Cheikh created a new generator in Substance 3D Designer and shared with us how it was made.
Check out UCG, a neat city generator made by Rahul Patil using Geometry Nodes.
VFX Artist Stefano Disgrazia shared a brief breakdown explaining a great technique for creating a realistic knitting pattern using SideFX's Houdini.
BagaIvy V2 features three distinct ivy generators, over 300 assets, 70 preset species, and more.
Renan Macedo continues to experiment with UE5.2's Procedural Content Generation (PCG) framework.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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