Articles
Procedural Cliff Generator Made With Houdini & UE5.2's PCG
Henry Yamin showcased an impressive procedural generator and shared a comprehensive guide on how it was made.
Procedural Goldfish Animations Created With Blender
Bbbn192 took a page from Masataka Hakozaki's book and showcased some impressive fish animations.
Procedural Windows in Pounce Light's Tiny Glade Get an Upgrade
Anastasia Opara demonstrated a new version of the game's windows, which automatically adds damage for a more organic look.
How to Set Up a Procedural Mosaic Generator in Substance 3D Designer
Rebecca El Cheikh created a new generator in Substance 3D Designer and shared with us how it was made.
This Procedural Generator Lets You Create Modern Cities in Blender
Check out UCG, a neat city generator made by Rahul Patil using Geometry Nodes.
How to Set Up a Realistic Knitting Pattern in Houdini
VFX Artist Stefano Disgrazia shared a brief breakdown explaining a great technique for creating a realistic knitting pattern using SideFX's Houdini.
Antoine Bagattini's Ivy Generator for Blender Gets Updated
BagaIvy V2 features three distinct ivy generators, over 300 assets, 70 preset species, and more.
Procedural Medieval Village Generator Set Up in Unreal Engine 5
Renan Macedo continues to experiment with UE5.2's Procedural Content Generation (PCG) framework.
Testing Out UE5's Procedural Content Generation Framework at Runtime
Elhoussine Mehnik showcased a couple of experiments with Unreal Engine 5.2's new toolset.