Check out a cool fun project from Byron Slaybaugh.
Vasilina Sirotina did a full breakdown of her procedural Cobblestone material: stones, ground, and vegetation creation, work with Height, Normal, and Roughness, and rendering in Toolbag.
SideFX is hosting a first-ever Houdini game contest.
Fabian Seager broke down his procedural Ornate Pattern material, talked about presentation in Marmoset Toolbag, and shared his way of learning Substance Designer.
SideFX has shared a video reel with a few amazing works made during the Houly Art Challenge.
Rebelway team talked about the importance Houdini and procedural approach are gaining in the industry and the way they teach CG and FX students to work with the software at their top-notch online school.
Nikolay Marinov shared the thesis paper he graduated with earlier this year.
Felipe Marceu shared the technical details of his Red Rock Canyon terrain and Yucca tree created procedurally in Houdini.
Check out a free environment tutorial from Simon Verstraete and SideFX.
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