Sponsored by Unreal Engine
Game of Thrones-Inspired Medieval Kingdom Made in Unreal Engine
Brad Sierzega shared the workflow behind the Medieval Kingdom project, discussed how depth was adjusted with fog and clouds, and showed lighting scenarios for different times of the day.
Titan Station: Creating a UE-Powered Game as a Solo Developer
Game Developer Joakim Larsen spoke about the development process behind the upcoming Titan Station game, talked about gameplay mechanics, and shared a comprehensive breakdown of the lighting setup.
Modeling and Texturing an Ancient Temple Environment
Level Artist Nina Popovych has shared the working process behind The Lost Temple of Kullu Valley, thoroughly explained the modeling and texturing processes, and explained how the scene was rendered and lit in Unreal Engine.
Paint Stroke Mask: Adding Painterly Details for Stylized Project in UE5
Ghjuvannu-Carlu Sozzi shared why they decided to create the paint stroke mask, explained how reaching a painterly look differs in 2D and 3D, and spoke about the process of the paint stroke mask creation.
Creating a Stylized Violet House in Substance 3D Painter & Unreal Engine
Victoria Zavhorodnia showed the workflow behind the Violet House project, talked about making the vegetation, and explained how she achieved the painterly feeling in the render.
Nexus: Creating a Stylized World in Unreal Engine
Environment Artist Eric Tahiri shared a comprehensive write-up on creating the stylized world of Nexus, explaining how the waterfall was made, how the level's objects were blended together, and what techniques were used to guide the player.
Green Hawk Platoon: Switching From UE4 to UE5
RetroPixel Digital's Nick Romick has returned to 80 Level to tell us how the studio's Green Hawk Platoon, an upcoming battle royale where you play as a tiny plastic soldier, has been moved from Unreal Engine 4 to Unreal Engine 5.
Developing a Hack and Slash Shooter with Time Rewinding Mechanics in Unreal Engine
Zahid Ali Jeelani shares the development process of the hack and slash game ENENRA, explains how the movement animations in parkour sequences were created, and talks about stylistic choices that made the combos.
Developing a Prehistoric Action Adventure Game with Unreal Engine 5
Hashbane Interactive's Courtney O’Neill shared how natural environments and dinosaurs were created for the studio's upcoming game, Instinction, told us about the core gameplay mechanics, and explained why Unreal Engine 5 was chosen for the title.
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- 3MOUSE: An Upcoming First-Person Shooter With Old-School Disney Art Style
- 4Massive Layoffs and Budget Cuts Are Coming to Intel
- 5Redfall's Sadie Boyd: "I Didn't Anticipate My Peers Openly Mocking the Difficult Launch"
- 6David Jaffe Surprised by Lack of Critical Reviews for Tears of the Kingdom's Graphics
David Gaider: Developers Will Invest Significant Effort in AI-Based Dialogue Games, Yet Face FailureDragon Age isn't better than AI tho... 😂·
Duke Nukem Remastered Developer Apologized for Using AI ArtAI rulez. I am desperately waiting when game makers finally embrace Ge...·
Highly-Realistic Coastline Set Up in UE5 With Fluid Flux 2.0Beach waves are super amazing.·
XLA Reveals MetasitesLouvado seja o nosso Senhor.·
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