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Unity-Powered UI Concepts in Augmented Reality

Adam Varga showcased some hand-tracking-based UI concepts running in real-time on Quest Pro.

Theodore McKenzie

Sep 27, 2023

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Senior UI/UX Designer on Creating UI For Games

Senior UI/UX Designer Arvydas Brazdeikis told us about creating UI for Warhammer Age of Sigmar: Realms of Ruin and Jurassic World Evolution 2, discussed the recent reimagining of the original The Witcher, and shared some advice for aspiring UI Designers.

Arvydas Brazdeikis

Aug 31, 2023

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CDPR's 2007 The Witcher Reimagined With Modern Graphics

Arvydas Brazdeikis imagined how the upcoming UE5-powered The Witcher remake, a.k.a. Canis Majoris, might look.

Theodore McKenzie

Aug 07, 2023

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The Mandalorian Video Game Imagined by a UI Designer

Gavin Marshall has shared a new collection of UI/UX concepts that imagines a game in a Star Wars setting.

Theodore McKenzie

Jul 19, 2023

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A Deep Dive Into God of War Ragnarök's User Interface

Senior Staff Technical Designer at Sony Santa Monica Zach Bohn has told us about UI design in God of War Ragnarök, explained how the game's HUD, fonts, and accessibility features were set up, and shared some advice on becoming a UI Designer.

Zach Bohn

Jul 18, 2023

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A Look Into Game UI: From 1960s to the Present

We're taking you on a journey through game interfaces of the past and present: from Spacewar! and Pong to Shadows of Tomb Raider and Detroit: Become Human, see how games' UI evolves and changes and what the future might hold for us.

Anna Shcherbinina

Jul 28, 2020

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