Alex Beddows shared his approach to recreating a cafe ceiling with a complex pattern, talked about planning such a project, shared his workflow with the Curve Draw Node by Ilya Kuzmichev and gave some tips on presentation.
Alex Beddows talked about the Game Dev Discussion podcasts, their history, goals, and guests. Our Editor-in-Chief Kirill Tokarev has recently been featured in episode #14.
Alex Beddows talked about the production of his new scene Safe House crafted with ZBrush, Substance Tools, Marvelous Designer, UE4 & 3DSMax.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Working on Stylized Interpretation of Ron SwansonJust out of curiosity, what's your thoughts on using 3D Coat'...·
3D Software Courses for Beginners at UdemyAnd I think the reader will often use the professionally published mod...·
3D Software Courses for Beginners at Udemy
So many self-published books simply skip the editing phase, as...·
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